Flite Golf
A configurable, white-label golf entertainment system built to perform reliably across live, multi-bay venues.
Client / organizationFlite Golf
RoleDirector of Unity Development
ContextLeadership engagement
OutcomeA reusable platform, a stronger delivery system, and a team equipped to extend both.
What the system had to solve
- Support distinct venue brands, interfaces, and game configurations without fragmenting the core product.
- Keep real-time multiplayer responsive across many simultaneously active bays.
- Create a predictable delivery system while growing the engineering team and its capabilities.
How I approached it
- Designed configuration-driven theming and feature controls around a stable shared core.
- Led networking and performance work around the conditions of a live entertainment venue.
- Introduced clearer planning, coding standards, onboarding, and mentoring practices.
What changed
- The portfolio record reports roughly 40% stronger customer retention across partner venues.
- Multiplayer performance improved by approximately 25% after architecture and optimization work.
- Milestone-driven delivery regularly finished ahead of schedule and about 10% under budget.
Outcome language is drawn from Nick’s project record. Where a number is not independently published, the wording identifies it as a portfolio-reported result.
What the project taught me
Protect one dependable core while expressing venue and brand variation through configuration.
A platform scales when the product and the team can extend it without multiplying exceptions.
Useful for multi-tenant products, product families, and teams balancing customization with operational discipline.
What this work demonstrates
- Product architecture
- Real-time networking
- Team leadership
- Delivery operations