Case study 03 · Global live media platform

Rio 2016: 360° Broadcast

Application and production-control systems for one of the earliest large-scale Olympic 360° and VR broadcast experiences.

Client / organizationImmersive Media
RoleApplication engineer
ContextRio 2016 Olympic coverage
OutcomeA viewer and operator experience designed for global scale, live timelines, and changing production needs.
01 · Challenge

What the system had to solve

  • Make live 360° feeds understandable to viewers while giving producers precise control under broadcast pressure.
  • Composite multiple video sources and adapt their framing without breaking the live pipeline.
  • Ship against immovable event timelines and a global audience.
02 · Approach

How I approached it

  • Designed viewer-facing navigation for feeds, viewpoints, and viewing modes.
  • Built internal interfaces that helped operators control what viewers received and when.
  • Implemented transparency shaders and cropping controls for live feed composition.
03 · Results

What changed

  • The platform supported immersive Olympic coverage for audiences in the United States and United Kingdom.
  • Production teams could frame and composite sources inside the live broadcast tool.
  • The application layer remained flexible as production requirements evolved toward the event.

Outcome language is drawn from Nick’s project record. Where a number is not independently published, the wording identifies it as a portfolio-reported result.

04 · Decision lens

What the project taught me

Key decision

Prioritize operator clarity and controlled flexibility because live broadcast pressure leaves little room for interpretation.

Durable lesson

An immovable deadline is not only a scheduling constraint; it changes what the architecture must make safe and obvious.

Where it applies

Useful for live systems, event technology, operational interfaces, and products whose failure window is measured in seconds.

05 · Capabilities

What this work demonstrates

  • Broadcast interfaces
  • 360° video
  • Rendering
  • Live operations
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If this case resembles a system your team is trying to build, stabilize, or scale, I’d be glad to hear the constraints.